Published on IGN


Pressing Start and the Games That Never Stop

Is the iconic button’s absence this generation just for show or is its time of relevance finally over?


Video Games and the Search for Authenticity

How postmodern social theory could help explain the rise in gaming’s popularity.


Games Aren’t Film: Colonisation and Media Blindness

How the selective coverage of games in mainstream media denies their most unique qualities.

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Cult of the Familiar: The State of Sequels

For many, big game development’s reliance on sequels and annualisation is wearing thin. Is it problematic to keep investing while bemoaning this trend?


In Defence of Ouya

Look beyond the shallow issues and you can find a lot to like about the little grey box. It’s a place that will house many experiences fallen by the wayside on mobile devices and current home consoles.

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Playing Other People’s Stories

Games like BioShock Infinite, Tomb Raider and Antichamber are part of a drive towards eschewing filmic narrative inspirations to craft a new kind of storytelling.

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Book Burning and ‘Violent’ Video Games

Proposed mass burning of ‘violent’ media in Connecticut indicated an overall attitude of dogma and buck-passing, albeit under the sheen of carefully-worded attempts at political correctness.

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Games As Art – Another Perspective

Games are increasingly regarded as worthwhile relative to how well they can match the proficiencies of older media. But the argument that games match older media as art overlooks an integral aspect.

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Iterative is Not a Dirty Word

Iterative. It’s a term that’s often used with some measure of distaste, but the truth is there’s a whole lot to value in games that don’t necessarily switch up their gameplay.

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Why Real-World Morals Have No Place in Video Games

The independent morality of games, and why different logical rules should mean different moral ones.