How the selective coverage of games in mainstream media denies the form of its most unique qualities.
Published on IGN
For many, big game development’s reliance on sequels and annualisation is wearing thin. Is it problematic to keep investing while bemoaning this trend?
Look beyond the shallow issues and you can find a lot to like about the little grey box. It’s a place that will house many experiences fallen by the wayside on mobile devices and current home consoles.
Games like BioShock Infinite, Tomb Raider and Antichamber are part of a drive towards eschewing filmic narrative inspirations to craft a new kind of storytelling.
Proposed mass burning of ‘violent’ media in Connecticut indicated an overall attitude of dogma and buck-passing, albeit under the sheen of carefully-worded attempts at political correctness.
Games are increasingly regarded as worthwhile relative to how well they can match the proficiencies of older media. But the argument that games match older media as art overlooks an integral aspect.
Iterative. It’s a term that’s often used with some measure of distaste, but the truth is there’s a whole lot to value in games that don’t necessarily switch up their gameplay.
The independent morality of games, and why different logical rules should mean different moral ones.