What is the result of our drive towards connecting separate games with an overarching story?
How the selective coverage of games in mainstream media denies their most unique qualities.
Nintendo’s lack of communication with its audience is by far the main reason Wii U sales will not lift this holiday.
For many, big game development’s reliance on sequels and annualisation is wearing thin. Is it problematic to keep investing while bemoaning this trend?
Microsoft’s changed its tune on Xbox One and used games since a vocal section of the community lashed them during and after E3. But why ditch mandatory online altogether?
Nintendo’s finally cracking down on ‘Let’s Play’ videos and all the horrible positive brand awareness they bring. But how will Nintendo stop people watching other people play in real life?
The console’s had a tough reveal, not least of all because Microsoft can’t decide what to tell consumers about DRM and used games.
Games like BioShock Infinite, Tomb Raider and Antichamber are part of a drive towards eschewing filmic narrative inspirations to craft a new kind of storytelling.
Sony looks ready to counter the move towards game machines as invasive social, television-augmenting media devices by re-establishing a focus on games.
Proposed mass burning of ‘violent’ media in Connecticut indicated an overall attitude of dogma and buck-passing, albeit under the sheen of carefully-worded attempts at political correctness.
Games are increasingly regarded as worthwhile relative to how well they can match the proficiencies of older media. But the argument that games match older media as art overlooks an integral aspect.
With app stores eating up the market the race is on between Nintendo, Microsoft and Sony to find a way to marry the benefits of a dedicated system with the allure of easy-access digital games.
Iterative. It’s a term that’s often used with some measure of distaste, but the truth is there’s a whole lot to value in games that don’t necessarily switch up their gameplay.
Any major hardware release is preceded by a period of speculative analysis – predictions of the quality and specifications of the final product based only on whatever details are available. While much […]